AI-native, not AI-bolted-on
An agent drives CoCAD through the same commands you do. Every step lands in the history tree, so you can undo exactly one thing the AI did and keep the rest.
A real parametric B-rep kernel. Fully editable history. Undo any AI step. Works offline.
Windows first — macOS and Linux planned.
TODO — hero clip pending. The Phase-2 hand-over demo (agent builds, human grabs a dimension mid-model, undoes exactly one AI step) is the clip this frame is built for. Roadmap §7. Real-kernel builds only — never mock-core renders.
An agent drives CoCAD through the same commands you do. Every step lands in the history tree, so you can undo exactly one thing the AI did and keep the rest.
Files on your disk, offline activation, no cloud tether. A real parametric B-rep kernel doing real work on your machine.
Approachable enough to learn on, rigorous enough to dimension. Sketching, modeling, and a viewport that behaves the way you expect.
A parametric CAD application for Windows with a real B-rep kernel, built so that an AI assistant and a human can work on the same model at the same time — the AI through a command interface, you through the mouse, both editing one history tree.
It is in active development and being built in the open. The waitlist is how you hear first: beta invitations go out in queue order, and there is a development update roughly monthly with real footage rather than progress adjectives.
Windows first. macOS and Linux are planned, not promised — the kernel is portable, but a date we cannot keep is worse than no date.
You buy it and keep it — the version you paid for keeps working forever, and a year of updates is included. Renew only if you want another year of them. List price will be $29 a year for the non-commercial licence and $149 a year for the commercial one — two lanes that differ by licence and never by features. Waitlist members will get founders pricing at launch. Nothing is sold until the product is genuinely ready.
One person, working with AI as a genuine collaborator — which is also why the product looks the way it does. The development log will show you the work rather than describe it.